Joining us in conversation today is Xiaoyang Yang, Head of Data AI Security and IT over at Second Dinner Studios. Tuning in, you’ll hear about his recently launched video game, MARVEL SNAP, and how he uses data as a tool to listen to what players want. Find out how Xiaoyang moved from a background in theoretical physics to working in video games and AI and hear how different players can experience the same feature in an entirely different way.
Xiaoyang Yang, Head of Data AI Security and IT over at Second Dinner Studios, explains how Second Dinner navigates the issue of excess data with intention and discover the metrics that go deeper than the surface to measure the quality of competition, balance, and fairness within gaming. Xiaoyang also describes the difference between AI and gaming AI and shows us how each can be used to enhance the other.Listen to today’s episode for a careful look at how AI can be used to improve player experience and how gaming can act as a testing ground to improve AI in everyday life.Key Points From This Episode:
Tweetables:“We try to really listen to what our players are saying. One way to do that is through data. We use data as a tool.” — Xiaoyang Yang “When you see the scale, you begin to really understand that different players have different desires. Sometimes, different players see the same feature or the same experience in a very different type of way.” — Xiaoyang Yang “We see a lot of opportunities to use technology data AI to make MARVEL SNAP approachable to a wide audience of players and, hopefully, some players who have never tried the genre of collectible card games.” — Xiaoyang Yang “We want to make sure that there are different sets of cards you can use to have fun and still be competitive in the game. That's not an easy task.” — Xiaoyang Yang